Into the window system and the surfaces associated with windows, it is notĪctually part of the Vulkan core. Secondly, since image presentation is heavily tied Various reasons, for example because they are designed for servers and don't Not all graphics cards are capable of presenting images directly to a screen for Images with the refresh rate of the screen. The general purpose of the swap chain is to synchronize the presentation of Presenting an image from the queue depend on how the swap chain is set up, but How exactly the queue works and the conditions for Our application will acquire such an image to draw to it, and then The swapĬhain is essentially a queue of images that are waiting to be presented to the Known as the swap chain and must be created explicitly in Vulkan. Vulkan does not have the concept of a "default framebuffer", hence it requires an infrastructure that will own the buffers we will render to before we visualize them on the screen. Choosing the right settings for the swap chain
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